Creación de un cliente funcional.
Programas Requeridos:
- Tener funcional y configurado tu servidor casero. (http://www.xatiyaro.net/foro/index.php/topic,226859.0.html)
- Ragnarok Online. [Pueden usar el link del servidor (http://www.xatiyaro.net/descargas) o el alternativo (https://mega.co.nz/#F!B0YXFS7a!GLURziFBNE0gD-dCfpfiZA)]
- Un programa para crear GRF (http://www.grfbuilder.com/files/grfbuilder-0.1.30.zip).
- WeeTool Diff's Descarga (http://supportmii.com/ro1/Clients/Weediff2012Pack_v7.7z).
- Cliente Nativo. (https://mega.co.nz/#!9lhywBAS!CPODTRon2vMKA03oPLyfLleKWIYuTkzmFQH8E20yAZs)
- Carpeta Data (https://mega.co.nz/#!AsQDVSLB!KvthIwXQdp6BfNFjXeGlcw_In6VWH24ek5g9bnNBVCU).
- Archivos complementarios (https://mega.co.nz/#!Zg530ASA!X7gPagFtCrV6idyphO8IXV0EmLJSZUQTMGtnf9zOio4)
1: Descargaremos todos nuestros archivos necesarios, el Ragnarok deberá de estar lo más actualizado (así evitamos posibles errores). Tendremos que agregar la carpeta 'Data' en la raíz de nuestro Ragnarok Online previamente instalada/descargada.
2: Creación de nuestro cliente, después de ser descargado el cliente y Weetool Diff's este último lo ejecutaremos y tendremos que realizar los siguientes pasos:
- Ejecutamos Weetools Diff's
(http://img4.imageshack.us/img4/8409/1xvw.png)
- Modificaremos y seleccionaremos en la últimas opciones Select patch engine y tomaremos la opción 'WeeDiffGenerator v.1.0.2'
- En la opción Source Executable>Select buscaremos la ubicación de nuestro cliente nativo ya descargado.
- Nos preguntará el nombre para la ventana del cliente (el que aparecerá en la barra de titulo), elegiremos el nombre que queramos.
- Lo siguiente que nos preguntará es el control de spam, es decir en número de líneas iguales que nos permitirá repetir; es necesario poner una cantidad ya es a criterio de cada quien.
- Se nos abrirá una nueva interfaz en la que seleccionaremos algunas configuraciones, cada una va dependiendo de gustos y necesidades del cliente.
Se recomienda desmarcar estas 2 opciones:
Name : Load LUA Before LUB
Description : Allows you to load LUA files before LUB files are being loaded.
Name : Read Data Folder First
Description : Attempts to read files inside the data folder prior to those in grf archives.
- Verificamos el directorio en el que será enviado nuestro cliente y seleccionamos 'Patch It!'
- Nos mostrará una alerta del total de paquetes aplicados, tendremos que copiar nuestro cliente ya creado en la carpeta del Ragnarok Online que ya habíamos descargado al inicio de la guía.
3: Ahora tendremos que dar de 'alta' a nuestro cliente para que sea reconocido por nuestro emulador (servidor casero) por lo que tendremos que hacer lo siguiente:
- Nos dirigiremos a la carpeta de nuestro emulador e iremos a: emulador\src\common\mmo y lo abrimos.
- Buscaremos la siguientes líneas y modificaremos.
#ifndef PACKETVER
#define PACKETVER 20120410
//#define PACKETVER 20111116
#endif
- En el primer define tiene que ser configurada tal y como está en el código, ya que es la fecha de versión de nuestro cliente. (si no está así habrá que agregarle)
- Se recomienda recompilar nuestro emulador
- Ahora bien, rathena ha implementado una nueva actualización usando algoritmos para la seguridad de clientes. En caso de que presentemos problemas de conectividad sobre algún error clif_parse: Disconecting session #3 with uknown packet version tendremos que hacer lo siguiente:
Busca el archivo core.h en la ubicación src/config y comentaremos la línea
#define PACKET_OBFUSCATION
Deberá quedarte algo así:
/// Comment to disable the official packet obfuscation support.
/// When enabled, make sure there is value for 'packet_keys' of used packet version or
/// defined 'packet_keys_use' in db/[import/]packet_db.txt.
/// This requires PACKETVER 2011-08-17 or newer.
//#define PACKET_OBFUSCATION
/**
Después de eso compilaremos nuestro emulador y listo.
4: Ahora nos dirigiremos a nuestra carpeta de Ragnarok Online e iremos a la carpeta 'Data' y buscaremos un archivo llamado 'clientinfo.xml'.
<?xml version="1.0" encoding="euc-kr" ?> <clientinfo>
<desc>Ragnarok Client Information</desc>
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
<extendedslot></extendedslot>
<readfolder></readfolder>
<connection>
<display>CaseRO</display>
<desc>Servidor CaseRO de Ragnarok Online</desc>
<balloon>Rate:10/10/10</balloon>
<address>127.0.0.1</address>
<port>6900</port>
<version>30</version>
<langtype>10</langtype>
<registrationweb>Web site</registrationweb>
<aid>
<admin></admin>
<admin></admin>
<admin></admin>
</aid>
</connection>
</clientinfo>
Display es el nombre de nuestro servidor. Aparecerá al conectarnos.
Balloon es el texto flotante que aparece al pasar el ratón por encima del nombre de nuestro servidor.
Desc es una pequeña descripción de nuestro servidor.
Address es la dirección a la que se conecta nuestro cliente, de momento dejamos 127.0.0.1, que es localhost.
Port es el puerto que utiliza el cliente para conectarse, no deberíamos cambiarlo.
Version es la versión de paquetes que utiliza el cliente.
Langtype es la configuración del lenguaje de nuestro cliente.
Registrationweb es la página web a la que redirige el botón de 'Register' en nuestro cliente.
Admin es o son las ID de aquellas cuentas cuyos personajes tendrán ropa de GM.
Image es el nombre de la loading screen. El nombre debe ser 'loadingscreenXX.jpg'. Podemos añadir hasta 7, para ello tenemos que añadir más '<image></image>' debajo.
5: Creación de nuestro GRF.
- Ejecutaremos el programa para la creación de GRF
(http://imageshack.us/a/img196/1971/6yks.png)
- Hacemos clic en New seleccionamos la ubicación de nuestra carpeta de Ragnarok Online, elegiremos un nombre para nuestra GRF en este caso podremos nombrarle como queramos, aquí usaremos miserver.grf
(http://imageshack.us/a/img842/6735/wohn.png)
- Ahora tocará llenar el GRF con los archivos de nuestra carpeta data, por lo que ahora seleccionaremos 'Fusionar directorio' y seleccionamos nuestra carpeta data y hacemos clic en 'Repack'
- Esperamos que finalice el proceso y ahora buscaremos un archivo llamado DATA.INI en nuestra carpeta de Ragnarok la modificaremos de la sieguiente manera.
[Data]
0=miserver.grf
1=rdata.grf
2=data.grf
- Guardamos los cambios y listo tendremos configurado nuestro cliente y funcionando
FAQ:
- ¿Cómo puedo crear una cuenta?
Deberás ingresar una nueva cuenta para ello deberás seguir el formato ID_Sexo y contraseña.
ID: Alepcis_M
Password: alepcis123
M:Masculino
F:Femenino
Después de ingresar la contraseña y loguear por primera vez, ya no será necesario agregar el _Sexo sólo con la ID
ID: Alepcis
Password: alepcis123
- ¿Cómo puedo tener los comandos para mi personaje?
Para eso abriremos nuestro manejador de base de datos, iremos a la tabla login y buscaremos nuestra cuenta. Seleccionaremos la casilla group_id y la cambiaremos a 99. Sólo relogueamos el cliente o el personaje y listo deberás tener permisos de administador.
- Me aparece un mensaje de error: clif_parse: Disconecting session #3 with uknown packet version
Busca el archivo core.h en la ubicación src/config y deberás comentar la línea.
[/list]#define PACKET_OBFUSCATION
Deberá quedarte algo así:
/// Comment to disable the official packet obfuscation support.
/// When enabled, make sure there is value for 'packet_keys' of used packet version or
/// defined 'packet_keys_use' in db/[import/]packet_db.txt.
/// This requires PACKETVER 2011-08-17 or newer.
//#define PACKET_OBFUSCATION
Compilamos nuestro emulador y listo.
(http://img823.imageshack.us/img823/3824/46d2.png)
login_athena (yo creo que esta aquí el fallo, porque no recuerdo haber modificado nada de aquí)
// Athena Login Server configuration file.
// Translated by Peter Kieser <pfak@telus.net>
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
// The login server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server output more silent by omitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Can you use _M/_F to make new accounts on the server?
new_account: yes
//If new_account is enabled, minimum length to userid and passwords should be 4?
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
new_acc_length_limit: yes
// Account registration flood protection system
// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
allowed_regs: 1
time_allowed: 10
// Log Filename. All operations received by the server are logged in this file.
login_log_filename: log/login.log
// To log the login server?
// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
log_login: yes
// Indicate how to display date in logs, to players, etc.
date_format: %Y-%m-%d %H:%M:%S
// Required account group id to connect to server.
// -1: disabled
// 0 or more: group id
group_id_to_connect: -1
// Minimum account group id required to connect to server.
// Will not function if group_id_to_connect config is enabled.
// -1: disabled
// 0 or more: group id
min_group_id_to_connect: -1
// Starting additional sec from now for the limited time at creation of account
// -1: new account are created with UNlimited time (default value)
// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
start_limited_time: -1
// Check The clientversion set in the clientinfo ?
check_client_version: no
// What version we would allow to connect? (if the options above is enabled..)
client_version_to_connect: 20
// Store passwords as MD5 hashes instead of plaintext ?
// NOTE: Will not work with clients that use <passwordencrypt>
use_MD5_passwords: no
// Ipban features (SQL only)
ipban.enable: yes
//ipban.sql.db_hostname: 127.0.0.1
//ipban.sql.db_port: 3306
//ipban.sql.db_username: ragnarok
//ipban.sql.db_password: ragnarok
//ipban.sql.db_database: ragnarok
//ipban.sql.codepage:
//ipban.sql.ipban_table: ipbanlist
// Dynamic password failure ipban system
ipban.dynamic_pass_failure_ban: yes
ipban.dynamic_pass_failure_ban_interval: 5
ipban.dynamic_pass_failure_ban_limit: 7
ipban.dynamic_pass_failure_ban_duration: 5
// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
// Players will still be able to login if an ipban entry exists but the expiration time has already passed.
ipban_cleanup_interval: 60
// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
// Enable it if your server uses a dynamic IP which changes with time.
//ip_sync_interval: 10
// DNS Blacklist Blocking
// If enabled, each incoming connection will be tested against the blacklists
// on the specified dnsbl_servers (comma-separated list)
use_dnsbl: no
dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
// Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists
//==============================================================================
// dnsbl_servers Description
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// bl.blocklist.de IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.
// ircbl.ahbl.org AHBL (open proxies, compromised machines, comment spammers)
// safe.dnsbl.sorbs.net All zones in dnsbl.sorbs.net except "recent" and "escalations"
// sbl-xbl.spamhaus.org Spamhaus blacklist (spammers, open proxies)
// socks.dnsbl.sorbs.net Open SOCKS proxy servers
// tor.ahbl.org Current tor relay and exit nodes
// Which account engine to use.
// 'auto' selects the first engine available (txt, sql, then others)
// (defaults to auto)
account.engine: auto
// Account data storage configuration
// SQL
//account.sql.db_hostname: 127.0.0.1
//account.sql.db_port: 3306
//account.sql.db_username: ragnarok
//account.sql.db_password: ragnarok
//account.sql.db_database: ragnarok
//account.sql.codepage:
//account.sql.case_sensitive: no
//account.sql.account_db: login
//account.sql.accreg_db: global_reg_value
// Client MD5 hash check
// If turned on, the login server will check if the client's hash matches
// the value below, and will not connect tampered clients.
// Note: see doc\md5_hashcheck.txt for more details.
client_hash_check: off
// Client MD5 hashes
// A player can login with a client hash at or below the account group_id.
// Format: group_id, hash
client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae
import: conf/inter_athena.conf
import: conf/import/login_conf.txt
inter_athena:
// Athena InterServer configuration.
// Contains settings shared/used by more than 1 server.
// Options for both versions
// Log Inter Connections, etc.?
log_inter: 1
// Inter Log Filename
inter_log_filename: log/inter.log
// Level range for sharing within a party
party_share_level: 15
// SQL version options only
// You can specify the codepage to use in your mySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage:
// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
// Under windows, you want to use 127.0.0.1. If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1
// Global SQL settings
// overridden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
sql.db_hostname: 127.0.0.1
sql.db_port: 3306
sql.db_username: root
sql.db_password: q2e8endat0
sql.db_database: miserver
sql.codepage:
// MySQL Character SQL server
char_server_ip: 127.0.0.1
char_server_port: 3306
char_server_id: root
char_server_pw: q2e8endat0
char_server_db: miserver
// MySQL Map SQL Server
map_server_ip: 127.0.0.1
map_server_port: 3306
map_server_id: root
map_server_pw: q2e8endat0
map_server_db: miserver
// MySQL Log SQL Database
log_db_ip: 127.0.0.1
log_db_port: 3306
log_db_id: root
log_db_pw: q2e8endat0
log_db_db: miserver
log_codepage:
log_login_db: loginlog
// MySQL Reconnect Settings
// - mysql_reconnect_type:
// 1: When MySQL disconnects during runtime, the server tries to reconnect
// mysql_reconnect_count times and shuts down if unsuccessful.
// 2: When mysql disconnects during runtime, it tries to reconnect indefinitely.
mysql_reconnect_type: 2
mysql_reconnect_count: 1
// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
// this is meant for people who KNOW their stuff, and for some reason want to change their
// database layout. [CLOWNISIUS]
// ALL MySQL Database Table names
// Char Database Tables
char_db: char
hotkey_db: hotkey
scdata_db: sc_data
cart_db: cart_inventory
inventory_db: inventory
charlog_db: charlog
storage_db: storage
reg_db: global_reg_value
skill_db: skill
interlog_db: interlog
memo_db: memo
guild_db: guild
guild_alliance_db: guild_alliance
guild_castle_db: guild_castle
guild_expulsion_db: guild_expulsion
guild_member_db: guild_member
guild_skill_db: guild_skill
guild_position_db: guild_position
guild_storage_db: guild_storage
party_db: party
pet_db: pet
friend_db: friends
mail_db: mail
auction_db: auction
quest_db: quest
homunculus_db: homunculus
skill_homunculus_db: skill_homunculus
mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
elemental_db: elemental
ragsrvinfo_db: ragsrvinfo
// Map Database Tables
item_db_db: item_db
item_db_re_db: item_db_re
item_db2_db: item_db2
item_cash_db_db: item_cash_db
item_cash_db2_db: item_cash_db2
mob_db_db: mob_db
mob_db2_db: mob_db2
mob_skill_db_db: mob_skill_db
mob_skill_db2_db: mob_skill_db2
mapreg_db: mapreg
// Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
use_sql_db: no
import: conf/import/inter_conf.txt
char_athena
// Athena Character configuration file.
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
// Server Communication username and password.
userid: s1
passwd: p1
// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in
// Windows filenames \/:*?"<>|
// ... or else guild emblems won't work client-side!
server_name: rAthena
// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server
// Login Server IP
The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 127.0.0.1
// Character Server Port
char_port: 6121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0
// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1
// Display (New) in the server list.
char_new_display: 0
// Maximum users able to connect to the server.
// Set to 0 to disable users to log-in. (-1 means unlimited)
max_connect_user: -1
// Group ID that is allowed to bypass the server limit of users.
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: 99
// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60
// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes
// Starting point for new characters
// Format: <map_name>,<x>,<y>
start_point: new_1-1,53,111
// Starting items for new characters
// Max number of items is MAX_STARTITEM in char.c (default 32)
// Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
start_items: 1201,1,2:2301,1,16
// Starting zeny for new characters
start_zeny: 0
// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10
// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100
// Name used for unknown characters
unknown_char_name: Unknown
// To log the character server?
log_char: 1
// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no
// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1
// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
// How many Characters are allowed per Account ? (0 = disabled)
// You can not exceed the limit of MAX_CHARS slots, defined in mmo.h
// Doing that, chars_per_account will be default to MAX_CHARS.
chars_per_account: 0
// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0
// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400
// What folder the DB files are in (item_db.txt, etc.)
db_path: db
//===================================
// Pincode system
//===================================
// NOTE: Requires client 2011-03-09aragexeRE or newer.
// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
// Default: yes
pincode_enabled: yes
// How often does a user have to change his pincode?
// 0: never (default)
// X: every X days
pincode_changetime: 0
// How often can a user enter the wrong pincode?
// Default: 3 (client maximum)
pincode_maxtry: 3
// Are users forced to use a pincode when the system is enabled?
// Default: yes
pincode_force: yes
//===================================
// Addon system
//===================================
// Character moving
// NOTE: Requires client 2011-09-28aragexeRE or newer.
// Allows users to move their characters between slots.
// Default: yes
char_move_enabled: yes
// Allow users to move a character to a used slot?
// If enabled the characters are exchanged.
// Default: yes
char_movetoused: yes
// Allow users to move characters as often as they like?
char_moves_unlimited: no
import: conf/import/char_conf.txt
map_athena
//--------------------------------------------------------------
//rAthena Map-Server Configuration File
//--------------------------------------------------------------
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
//--------------------------------------------------------------
// Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: s1
passwd: p1
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 127.0.0.1
// Map Server Port
map_port: 5121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0
//Makes server output more silent by omitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
//Where should all database data be read from?
db_path: db
// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no
// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300
// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100
// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127
// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt
// Maps:
import: conf/maps_athena.conf
import: conf/import/map_conf.txt
aquí las tablas con HeidiSQL:
(http://sia1.subirimagenes.net/img/2013/11/06/131106065140831461.jpg)
Me aparece Login, pero no loginlog
(http://sia1.subirimagenes.net/img/2013/11/06/131106070904175644.jpg)